


We've never had a problem with our webserver in the past, as it can generally hold up with the amount of people visiting our site. The problem arose in something we overlooked, and definitely shouldn't have: Our webserver. We were really impressed with how the servers held out, and things were going swimmingly! We spent quite a long time making sure our game servers were geared up and ready to go - and they certainly were! On the first day of Semi-Open Beta, we had hundreds of testers playing at once without any issues whatsoever. You see, when planning Semi-Open Beta, as we said, we knew it was going to be big. The root of all of the problems lately has been because of the web server. We knew it would have some problems, and we did our best to prepare for them. Now, we know the system is far from perfect. In fact, there are so many of you trying to play that you've managed to take down our entire website on multiple occasions! And yeesh, you don't even want to see our hosting bill because of it. Seriously, thank you! We knew that Semi-Open Beta was going to be huge, but we really had no idea the community outreach would become THIS huge. Turns out we lied, because we actually know exactly where to start: A thank you.

Boy, we really don't know where to start! I think we can all agree that any of the dedicated PlayTime watchers (Including ourselves!) have all lost a little bit of sanity and sleep these past few days.
